Post by Omio on Feb 19, 2006 14:42:33 GMT -6
Thoguht I should put this up - this is about the funniest RP I've thought of...
Anyways.. you're fighting this Kettle - you'd think that it's harmless, but it isn't - it's taken the majority of your money, so you decide to fight it.
That's there this RP starts - you fighting against the Laughing Kettle - the only thing you might want to register for is for magic. otherwise, you're a level 13 Fighter with 130 HP. and your slap-dab stuff - register and you're something that was above the line.
Here's the form for registering in spoiler brackets:
That's all you need - The Laughing Kettle has only 65 HP, but it does every status in the book - plus others
Watch out if you're level 1! - You can die so fast, you'd be dead before even seeing the kettle
You also have a chance of dying permanently from the kettle, (Lost) but it mostly applies to low level and those who are just plain old unlucky...
If a person dies (Doom, Paralyze or Petrified) the system just turns off and back on and you're starting the fight again. but if you end up Lost, you're gone for good.
I will control the Laughing kettle myself and I won't relent - it's a hard job, actually because I could have up to a group of six after me at a time - all their attacks will effect the outcome.
If your status is "Ashes" and 'Kadorto' fails, your status is "Lost" - so watch what happens.
<><><><><><><><><><><><><><><><><><><>
Mage Spells
<><><><><><><><><><><><><><><><><><><>
---------------
Mage Level 1
---------------
HALITO:
Halito causes a flame ball the size of a baseball to hit a monster for 1-8 HP.
KATINO:
Katino causes most of the monsters in a group to fall asleep.
---------------
Mage Level 2
---------------
BOLATU:
Attempts to solidify one monster by turning it to stone.
MORLIS:
Morlis causes a group of monsters to fear the party, twice as powerful as Dilto.
MELITO:
Sprays one monster group with sparks and does 1 to 8 hit points of damage on each affected monster.
PONTI:
Increases the speed of the party member so that he may strike more times per round of combat. This indirectly increases the chances to hit a monster. It also reduces the AC of the recipient by one.
---------------
Mage Level 3
---------------
CORTU:
Erects a magic screen relative to the level of the caster to prevent magic spells from affecting the party. Each successive casting adds to the barrier. It even helps protect against monsters that "breath".
KANTIOS:
Attempts to disrupt one monster group. The spell interferes with any action requiring some mental thought by the monsters (casting spells, breathing, calling for help). Any monster or person affected may not be able to execute some options otherwise normally available.
MAHALITO:
Mahalito causes a fiery explosion in a monster group, doing 4-24 hit points of damage.
---------------
Mage Level 4
---------------
LAHALITO:
Lahalito does 6-36 hit points of damage.
ROKDO:
Attempts to stun one monster group. It is like KATINO except that it petrifies the monsters, making it much harder for them to recover.
TZALIK:
Invokes a powerful heavenly force and does 24-58 hit points of damage on one monster.
---------------
Mage Level 5
---------------
BACORTU:
Creates a fizzle field around on monster group. Unlike the Cleric spell MONTINO, the field around the monster cannot be resisted. It can be a highly effective way of preventing monsters from burning the party with magic. The strength of the spell is releative to the experience level of the caster.
MADALTO:
Madalto causes 8-64 hit points damage.
PALIOS:
Greatly reduces the magic screens erected by the monsters and dispels monster-caused fizzle fields around the party.
SOCORDI:
Conjures a group of monsters from one of the elemental planes to come and fight for the party.
VASKYRE:
The effects of the penetrating rays are random, but they are generally quite devastating.
---------------
Mage Level 6
---------------
LADALTO:
A super high-powered MADALTO, and does 34-98 points of damage to one monster group.
ZILWAN:
Zilwan will destroy any one undead monster.
---------------
Mage Level 7
---------------
MAWXIWTZ:
A super-charged VASKYRE, causing utter havoc and pandemonium in the monster ranks.
TILTOWAIT:
Causes 10-100 hit points of damage to all monsters.
<><><><><><><><><><><><><><><><><><><>
Priest Spells
<><><><><><><><><><><><><><><><><><><>
---------------
Priest Level 1
---------------
BADIOS:
Badios causes one to eight hit points of damage to a monster.
DIOS:
Dios restores from one to eight hit points of damage to a party member.
---------------
Priest Level 2
---------------
KATU:
When cast in combat, it attempts to charm the monsters, thus preventing them from attacking the party. Any monster charmed will likewise be easier to hit.
MONTINO:
Montino causes the air around a group of monsters to stop transmitting sounds and therefore makes it impossible for them to cast spells.
---------------
Priest Level 3
---------------
DIALKO:
Dialko cures paralysis, and cures the effects of Manifo and Katino.
HAKANIDO:
Attempts to drain the monster of high level magic power, thus reducing the level of spells that it is able to cast.
---------------
Priest Level 4
---------------
BADIAL:
Badial causes 2 to 16 points of damage.
BARIKO:
Sends blades through a single monster group and causes 6-15 hit points of damage.
DIAL:
Dial cures 2 to 16 points of damage.
LATUMOFIS:
Latumofis cures poisoning.
---------------
Priest Level 5
---------------
BADI:
Badi gives the monster a coronary attack, which may or may not cause death.
BAMORDI:
Attempts to summon one group of monsters from the elemental planes to fight for the party.
DI:
Di causes a dead person to be resurrected, but the character has only 1 hit point, and it doesn't always work.
DIALMA:
Dialma restores 3 to 24 hit points.
MOGATO:
Attempts to banish one monster of the Demon-type variety back to the plane from which it originated.
---------------
Priest Level 6
---------------
KAKAMEN:
Does 18-38 points of damage to one monster group.
LABADI:
Drains all but 1-8 hit points from one monster, and channels that energy back into the caster, healing him or her for a substantial amount of the damage drained from the monster. Monsters casting this spell are likewise healed.
LOKTOFEIT:
Party is transported back to the castle with all of their equipment and gold. The spell is forgotten after casting and must be relearned.
MADI:
Madi causes all hit points to be restored and cures any condition except death.
---------------
Priest Level 7
---------------
BAKADI: Attempts to slay outright all of the monsters in a group.
IHALON: Grants a special favor to one party member. The spell is forgotten after being cast, and must be re-learned.
KADORTO:
Kadorto restores the dead to life, and restores all hit points. A small chance of failure.
MABARIKO:
Pelts all monsters with boulders doing 18-58 points of damage.
Anyways.. you're fighting this Kettle - you'd think that it's harmless, but it isn't - it's taken the majority of your money, so you decide to fight it.
That's there this RP starts - you fighting against the Laughing Kettle - the only thing you might want to register for is for magic. otherwise, you're a level 13 Fighter with 130 HP. and your slap-dab stuff - register and you're something that was above the line.
Here's the form for registering in spoiler brackets:
Name: (Your character's name)
Alignment: (Good, Neutral or Evil)
Class: (Avail: Fig, Mag, Cle*, Wiz*, Thi^, Sam*, Lor* *: only good or evil ^only neutral or evil)
Prev. Classes + History: (List above - this will determine your HP for sure - mention what level you went to on each class - Level 15 means the full list of magic in that category)
Equipment: (specify effect)
Alignment: (Good, Neutral or Evil)
Class: (Avail: Fig, Mag, Cle*, Wiz*, Thi^, Sam*, Lor* *: only good or evil ^only neutral or evil)
Prev. Classes + History: (List above - this will determine your HP for sure - mention what level you went to on each class - Level 15 means the full list of magic in that category)
Equipment: (specify effect)
That's all you need - The Laughing Kettle has only 65 HP, but it does every status in the book - plus others
Watch out if you're level 1! - You can die so fast, you'd be dead before even seeing the kettle
You also have a chance of dying permanently from the kettle, (Lost) but it mostly applies to low level and those who are just plain old unlucky...
If a person dies (Doom, Paralyze or Petrified) the system just turns off and back on and you're starting the fight again. but if you end up Lost, you're gone for good.
I will control the Laughing kettle myself and I won't relent - it's a hard job, actually because I could have up to a group of six after me at a time - all their attacks will effect the outcome.
If your status is "Ashes" and 'Kadorto' fails, your status is "Lost" - so watch what happens.
<><><><><><><><><><><><><><><><><><><>
Mage Spells
<><><><><><><><><><><><><><><><><><><>
---------------
Mage Level 1
---------------
HALITO:
Halito causes a flame ball the size of a baseball to hit a monster for 1-8 HP.
KATINO:
Katino causes most of the monsters in a group to fall asleep.
---------------
Mage Level 2
---------------
BOLATU:
Attempts to solidify one monster by turning it to stone.
MORLIS:
Morlis causes a group of monsters to fear the party, twice as powerful as Dilto.
MELITO:
Sprays one monster group with sparks and does 1 to 8 hit points of damage on each affected monster.
PONTI:
Increases the speed of the party member so that he may strike more times per round of combat. This indirectly increases the chances to hit a monster. It also reduces the AC of the recipient by one.
---------------
Mage Level 3
---------------
CORTU:
Erects a magic screen relative to the level of the caster to prevent magic spells from affecting the party. Each successive casting adds to the barrier. It even helps protect against monsters that "breath".
KANTIOS:
Attempts to disrupt one monster group. The spell interferes with any action requiring some mental thought by the monsters (casting spells, breathing, calling for help). Any monster or person affected may not be able to execute some options otherwise normally available.
MAHALITO:
Mahalito causes a fiery explosion in a monster group, doing 4-24 hit points of damage.
---------------
Mage Level 4
---------------
LAHALITO:
Lahalito does 6-36 hit points of damage.
ROKDO:
Attempts to stun one monster group. It is like KATINO except that it petrifies the monsters, making it much harder for them to recover.
TZALIK:
Invokes a powerful heavenly force and does 24-58 hit points of damage on one monster.
---------------
Mage Level 5
---------------
BACORTU:
Creates a fizzle field around on monster group. Unlike the Cleric spell MONTINO, the field around the monster cannot be resisted. It can be a highly effective way of preventing monsters from burning the party with magic. The strength of the spell is releative to the experience level of the caster.
MADALTO:
Madalto causes 8-64 hit points damage.
PALIOS:
Greatly reduces the magic screens erected by the monsters and dispels monster-caused fizzle fields around the party.
SOCORDI:
Conjures a group of monsters from one of the elemental planes to come and fight for the party.
VASKYRE:
The effects of the penetrating rays are random, but they are generally quite devastating.
---------------
Mage Level 6
---------------
LADALTO:
A super high-powered MADALTO, and does 34-98 points of damage to one monster group.
ZILWAN:
Zilwan will destroy any one undead monster.
---------------
Mage Level 7
---------------
MAWXIWTZ:
A super-charged VASKYRE, causing utter havoc and pandemonium in the monster ranks.
TILTOWAIT:
Causes 10-100 hit points of damage to all monsters.
<><><><><><><><><><><><><><><><><><><>
Priest Spells
<><><><><><><><><><><><><><><><><><><>
---------------
Priest Level 1
---------------
BADIOS:
Badios causes one to eight hit points of damage to a monster.
DIOS:
Dios restores from one to eight hit points of damage to a party member.
---------------
Priest Level 2
---------------
KATU:
When cast in combat, it attempts to charm the monsters, thus preventing them from attacking the party. Any monster charmed will likewise be easier to hit.
MONTINO:
Montino causes the air around a group of monsters to stop transmitting sounds and therefore makes it impossible for them to cast spells.
---------------
Priest Level 3
---------------
DIALKO:
Dialko cures paralysis, and cures the effects of Manifo and Katino.
HAKANIDO:
Attempts to drain the monster of high level magic power, thus reducing the level of spells that it is able to cast.
---------------
Priest Level 4
---------------
BADIAL:
Badial causes 2 to 16 points of damage.
BARIKO:
Sends blades through a single monster group and causes 6-15 hit points of damage.
DIAL:
Dial cures 2 to 16 points of damage.
LATUMOFIS:
Latumofis cures poisoning.
---------------
Priest Level 5
---------------
BADI:
Badi gives the monster a coronary attack, which may or may not cause death.
BAMORDI:
Attempts to summon one group of monsters from the elemental planes to fight for the party.
DI:
Di causes a dead person to be resurrected, but the character has only 1 hit point, and it doesn't always work.
DIALMA:
Dialma restores 3 to 24 hit points.
MOGATO:
Attempts to banish one monster of the Demon-type variety back to the plane from which it originated.
---------------
Priest Level 6
---------------
KAKAMEN:
Does 18-38 points of damage to one monster group.
LABADI:
Drains all but 1-8 hit points from one monster, and channels that energy back into the caster, healing him or her for a substantial amount of the damage drained from the monster. Monsters casting this spell are likewise healed.
LOKTOFEIT:
Party is transported back to the castle with all of their equipment and gold. The spell is forgotten after casting and must be relearned.
MADI:
Madi causes all hit points to be restored and cures any condition except death.
---------------
Priest Level 7
---------------
BAKADI: Attempts to slay outright all of the monsters in a group.
IHALON: Grants a special favor to one party member. The spell is forgotten after being cast, and must be re-learned.
KADORTO:
Kadorto restores the dead to life, and restores all hit points. A small chance of failure.
MABARIKO:
Pelts all monsters with boulders doing 18-58 points of damage.