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Post by Omio on Dec 6, 2005 8:30:25 GMT -6
(jumps in front of Zelos to stop the attack, then counterattacks with a slash) no attacking in the arena! (I am the one to carry out the rules)
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Post by Aleu on Dec 6, 2005 19:16:46 GMT -6
Hmm, omio, let me rework a bit of my techs. Didn't know that sets were possible. :3
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Post by Omio on Dec 7, 2005 14:59:55 GMT -6
I'll allow it and I'm going to postpone again. only me and you joined in on this tournament and yet it has been like 2 or 3 weeks! so I'm going to postpone again until we get 8 contestants. no more, no less. just register ASAP. I'm tired of waiting for a tournament to get started. the combatants will be able to warm up with my alternate profile: the double only has 6 HP, so treat it with ease. killing penalty won't count due to the fact that the target will have less than 100 HP. and by the way, Aleu... do you want to just spar while we wait? it will likely be a very long wait for 8 contestants.
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Post by Aleu on Dec 7, 2005 16:37:43 GMT -6
*Yawn* Sure omio. Let me finish the edit.
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Post by Omio on Dec 8, 2005 8:56:42 GMT -6
okay. I'll wait for you... (sits in one of the 128 chairs)
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Zelos Wilder
Former Staff Member
What an arrogant SOB
Posts: 1,163
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Post by Zelos Wilder on Dec 8, 2005 13:37:23 GMT -6
i'll join tonight, probably. (mostly to show Aleu that trying to weaken someone before a tournament is cheap!)
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Post by Omio on Dec 8, 2005 14:09:51 GMT -6
okay... give me about 2 minutes to make your stats:
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Post by f0n9 on Dec 8, 2005 14:12:51 GMT -6
I join!
Name: Terix Mordenkain Title: Monkeywrench Weapon: Two long daggers
Skillset:
Orisons (lv1 spells) Mage Hand: Lift/move small object, under 20lbs, using mental control. Requires mild concentration. Cast time: 3/4 sec (free action) Mana cost: 5mp (low-level spell) Note: Effect is stackable. Five castings of Mage hand takes about three seconds and 25mp to cast, and can lift a 100-lb object with minimal concentration. Magic Missile DX: Launch one or more small objects with precise accuracy. Command word required, no concentration check. Cast time: instantaneous (command word) Mana cost: 10mp (low-level spell) Can be stacked with stacked Mage Hands to launch carried heavy objects like cannonfire. Again, must stack casting costs, but casting time is still instantaneous.
2nd-level spells: Shredwall: Defense/offense technique. Creates a shapeable wall of kinetic energy. Objects/opponents who make contact with it suffer 500 dmg/sec. Wall provides a uniform repellant force; it would take between seven and ten seconds of exertion to force one's way through. Projectiles such as arrows, rocks, etc. cannot penetrate; swords would resonate with the energy, causing the wielder to suffer half damage for each second sword is in contact with wall. Cast time: 1 second for basic shape (wall, dome); 5 seconds for complicated shapes. Spell lasts as long as Terix is concentrating, and will remain for five seconds after concentration is broken, with minimal dissipation. Cost: 25mp for basic shape, 100mp for complicated shape.
Force Knockback: Ram an object with a blast of pure force, knocking it backwards for 3m. No damage. Cast time: Instantaneous (gesture [point] + command word) Cost: 20mp Note: Can be stacked, at additional mana cost per stack, for stacking effect. Five stacked Knockbacks send an object flying for 15m and costs 100mp. Stacks do not add independent directions.
3rd level spells Soulwrench: Reserved for cases of extreme necessity only, the Soulwrench is Terix' ultimate technique. By draining both hp and mp for the cost, he can wrench the energy out of an object or person, turning it to hydrogen (instant death). As such, he does not use it except 1) when driven to insanity or b) when he has no other alternative and personal death is imminant. Its lesser forms merely drain some of the energy out of objects, and are usually used on nearby objects such as the ground beneath an opponent, to both remove his footing and provide energy to attack with using lesser spells such as Mage Hand and Magic Missile. Energy used in this way can be channeled into other spells for no mana cost, as the energy is already available and does not need to be drained from Terix' body. Casting time: Ten seconds for ultimate form, 3 for lesser forms. Cost: 250mp + 1000 hp for ultimate form, 75mp for lesser forms.
Telekinesis: Advanced form of Mage Hand. Mental lift/control over an object regardless of weight or size. Can extend to people, but not mental control. (For purposes of this tournament Terix has suppressed any of his mind-control techniques.) Casting time: Instantaneous. Cost: 50mp/sec.
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Post by Omio on Dec 8, 2005 14:13:16 GMT -6
Zelos' Stats: HP: 2981 MP: 358 Atk: 216 Def: 316 Spd: 65 Acc: 255% Evade: 6% Spr: 32 Vit: 15 Mag: 22 f0n9... I'll get to yours...
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Post by Omio on Dec 8, 2005 14:22:00 GMT -6
Terix's Stats: HP: 6132 MP: 341 Atk: 681 Def: 781 Spd: 204 Acc: 255% Eva: 20 Spr: 102 Vit: 46 Mag: 69
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Post by Omio on Dec 8, 2005 14:22:40 GMT -6
there.. I love using Turing as a translator for mathematic things...
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Post by f0n9 on Dec 8, 2005 14:26:33 GMT -6
Thanks.
Request, could some of his speed and attack be docked and added to defense? He has little attack strength, and as a 16-year-old psion he's not very fast... however, he has magically-enhanced armor.
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Post by Omio on Dec 8, 2005 14:41:40 GMT -6
will do... taking off 350 Atk and 50 Spd to add 300 Def and 100 Mag and even an added 50 Spr (that's the defense to magic). so your stats are as this: HP: 6132 MP: 341 Atk: 331 Def: 1081 Spd: 154 Acc: 255% Evade: 20% Spr: 152 Vit: 46 Mag: 169
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Post by f0n9 on Dec 8, 2005 15:22:56 GMT -6
Funky. Wouldn't an upped Mag bump his MP up a little as well? (Last request, promise.)
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Post by Omio on Dec 8, 2005 15:27:48 GMT -6
okay... I'll really hop your guy up... HP: 6132 MP: 999 Atk: 300 Def: 1981 Spd: 104 Acc: 255% Evade: 10% Spr: 455 Vit: 30 Mag: 999
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