There really isn't any restrictions in the world of Avocoro. Just as long as your profiles are within reason, which shouldn't be too hard.
By the way, I use the point system for my char's, you don't have to but if you would like to, copy and paste this page as a template. Just a suggestion.
Name: Seraphine
Age: 17
Gender: Female
Height: 5’ 7”
Race: Human
Element: Light
Weapon: Starlancer
Fighting Style: Bow, frying pan, or singing (doesn’t sound to strong, huh?)
Background Story:
Seraphine only remembers the last seven years she has spent in at a Monastery. Released into the world at age 17, she has absolutely no idea where she is supposed to go, or what she is supposed to do. Her only clue is to find where she came from and to seek answers there.
Appearance:
Seraphine is a pretty girl. She doesn’t know how attractive she is, which adds to it. More of a cute beauty than a sensual one, Seraphine attracts people of all kinds, usually the bad ones. She has waist –length blonde hair that she keeps tied back in a ponytail. Her sapphire blue eyes reflect the shallow pools of her mind. She has a blinding smile that throws most people off guard; it makes her truly beautiful when she’s happy.
Most of the time, she wears plain white priestess robes with a seemingly regular –looking bow slung across her back. She skips and hums happily to herself most of the time, because she id just a happy person. Clumsiness is not unfamiliar to her. Her luck is great though, whenever she trips something good is bound to happen.
Personality:
Seraphine is a little girl in a big girl’s body. Most people consider her a ditz, but she simply doesn’t know any better. She was raised in a monastery completely cut off from the outside world, so how could she know real world etiquette? People constantly have to watch her, since she has a childish, mind; she has a child’s curiosity. Her moods are infectious; people around her just can’t help but be happy! J
Strengths:
Seraphine has a good aim with a bow. She also has a special ability called the Power of Song. Her singing is PHENOMENAL!, and it holds mystical values. Her kind heart makes her an invaluable companion and her simple mind unravels riddles faster than normal, simply because she does not over think things.
Weaknesses:
She has a weak will, and therefore does not fight very well on her own. Trouble seems to follow her like a black cloud, and she constantly needs help from other, more experienced fighters. Simply put, if she is on her own, she will not fight, even if her life depends on it. She also has a fear of singing in front of a large audience, even just a group of friends unless of course, she’s using the Power of Song, but other than battle, she only sings for the pleasure of it.
Abilities:
Seraphine has two sets of points (like Talus). They are Battle points and Song points.
Battle points and Song points cannot be converted.
Battle points are for when she uses a bow or frying pan, and Song points are for her singing.
The only way she can replenish either are with a good night’s sleep.
Break Limits are the number of times the ability needs to be used to go to the next level.
Mastery Breaks are to claim mastery of a skill, some skills require prerequisites.
Shoot Arrow (with Starlancer) Takes up one Battle point Max: 15
[Precision Arrow] Shoots an arrow with uncanny accuracy. Break Limit: 30
[Precision Arrow] At the expense of 2 battle points, she can shoot an arrow through one enemy into another. Mastery Break: 25
[Holy Arrow] Mastery, needs to master “Precision Arrow” first. Shoots an arrow imbued with holy energy into a target. Deals x2 damage to undead or evil.
Strike (with Frying pan) Takes up one Battle point Max :15 (she only has 15 bp’s)
[Pang!] Seraphine smack the crap out of someone. Break Limit: 30
[Double Pang!] Seraphine smack someone twice. Break Limit: 30
[Boom-a-pang!] Mastery. The glowing pan is thrown to hit multiple targets, then returning to Seraphine’s hand. Mastery Break: 25
Song Compendium:
Seraphine must complete the song for desired effect. If interrupted before the end, the Song Points are wasted and the spell fizzles.
Song of Restore (uses 1 song point [sp] unless stated otherwise) max: 10 sp points at beginning
[level 1] Restores two attacks or spells on one target. Break Limit: 20
[level 2] Restores two attacks or spells on three targets. Break Limit: 20
[level 3] Mastery. Uses 3 sp. Restores three attacks for either all allies in earshot, or, restores all attacks or spells on one target. Mastery Break: 10
Song of Healing [1 sp]
[level 1] Heals a target of partial health. Break Limit: 20
[level 2] Heals a target of 2/3 health or a status anomaly. Break Limit: 20
[level 3] Mastery. Uses 3 sp. Heals all allies in earshot completely, or heals all status anomalies. Mastery Break: 10
Song of Empowerment (requires Restore Mastery) [1 sp]
[level 1] Target becomes stronger and gains two additional attacks for the duration of the day. Break Limit: 20
[level 2] Three targets become stronger and all gain an additional attack for the remainder of the day. Break Limit: 20
[level 3] Mastery. Uses 3 sp. One targets number of attacks double, or all allies in earshot gain an additional three attacks. Mastery Break: 10
Song of Defense (requires Heal Mastery) [2 sp]
[level 1] Creates a barrier of holy magic (5 ft) around a target area, restricting damage by ¼. Break Limit: 20
[level 2] Creates a barrier of holy magic (7 ft) around a target area, restricting damage by ½. Break Limit: 20
[level 3] Mastery. Uses 4 sp. Creates a barrier of holy magic (10 ft.) around target area, restricting damage by ¾. Mastery Break: 10
Song of Binding (requires Heal and Restore Mastery) [1 sp]
[level 1] As long as Seraphine can hold still while singing, target cannot move. Break Limit: 20
[level 2] Same as above, but Song also prevents magical interference from target. Break Limit: 20
[level 3] Mastery. Uses 3 sp. Same as above, but also makes complete loss of speech and movement. Mastery Break: 10
Song of Omega (requires Mastery of all Songs) [7 sp]
. [Level 1] Target is sucked into a vortex into another dimension. Seraphine has to complete the Song with complete concentration. Only works at night. Break Limit: 15
. [Level 2] Same as above, except it works during the day as well. Break Limit: 10
. [level 3] Same as above, except works on an area with a diameter of 10 ft. Break Limit: 10
. [Level 4] Mastery. Uses 10 sp. Same as above, except the diameter increases to 30 ft. and she no longer needs devoted concentration.