Post by f0n9 on Jan 15, 2006 18:11:53 GMT -6
In the realm of Ferius, there is land enough for plenty. As such, many and myriad societies have sprung up across the globe. Forest councils of elves, druids and dryads, have tucked themselves away into the undergrowth. Cities of gnomes have emerged from the hills, practicing their alchemy and engineering in the open for the first time on any realm. On the southern continent, humanity has carved a thriving home in the mana desert near an oasis. Their city, Stavenn, has thrived despite all odds. To the north, the city of Kinsarmar has hewed a home out of the base of a mountain range. There, chivalry and arcana have fused in a gargantuan fortified city, home to the Mages and Lorekeepers, Knights and Bards of the world. Magic and knighthood have fused in the Lorekeepers, runic knights who wield both sword and spell as they charge to protect their lords.
Unfortunately, the two great southern cities of Stavenn and Kinsarmar have been at war for hundreds of years. Even now, no one can remember the cause of the war, nor even the city who started the attack. Both continue the war over the matter of magick.
Stavenn's point: Magic is corrupting and an affront to humankind. It drains the mana from the earth and its caster as a casting cost. It can be used to wreak unfathomable damage across the face of the planet; in fact, long ago a cult of mages used dark magicks to split the moon into three moonshards that still orbit today.
Magick corrupts the user into a power-hungry mage always thirsting for ways to increase his power, Stavennites say. Even users with the best of intentions will inevitably succumb to it. Some magick-users have even begun summoning demons and using mind-control as means to increase their power. Kinsarmar, the capital of magic-users and indeed a magically-constructed and fortified city, was seen as a threat.
Kinsarmar's point: Magic is no longer the threat it once was. Long ago, when magic was first discovered, it was indeed a threat; but those days have passed. Mages have acquired knowledge of the workings of mana, and can now control it safely. Also, magick is not solely used to destroy; various white mages have been able to heal wounds that medicine was not capable of repairing. It has built cities, monuments, carved niches for society, in even the least hospitable of climes. Through mana-conversion, mages can even create food and -in rare cases, with powerful mages- convert ordinary materials into gold. They have made extraordinary leaps in society.
.•°•.•°•.•°•.•°•.•°•.•°•.•°•.•°•.•°•.•°•.•°•.•°•.
Recently, both cities have applied to a third society, Celidon (a forest council built into the south-eastern forests of Celidon), for help in defeating their enemies. The druids, knowing nothing of the conflict, have sent a party of investigators (you) in to learn both sides of the war and decide which one they should join. You have been invited with open arms by both cities to journey there and learn their sides of the conflict.
Anyone interested?
Unfortunately, the two great southern cities of Stavenn and Kinsarmar have been at war for hundreds of years. Even now, no one can remember the cause of the war, nor even the city who started the attack. Both continue the war over the matter of magick.
Stavenn's point: Magic is corrupting and an affront to humankind. It drains the mana from the earth and its caster as a casting cost. It can be used to wreak unfathomable damage across the face of the planet; in fact, long ago a cult of mages used dark magicks to split the moon into three moonshards that still orbit today.
Magick corrupts the user into a power-hungry mage always thirsting for ways to increase his power, Stavennites say. Even users with the best of intentions will inevitably succumb to it. Some magick-users have even begun summoning demons and using mind-control as means to increase their power. Kinsarmar, the capital of magic-users and indeed a magically-constructed and fortified city, was seen as a threat.
Kinsarmar's point: Magic is no longer the threat it once was. Long ago, when magic was first discovered, it was indeed a threat; but those days have passed. Mages have acquired knowledge of the workings of mana, and can now control it safely. Also, magick is not solely used to destroy; various white mages have been able to heal wounds that medicine was not capable of repairing. It has built cities, monuments, carved niches for society, in even the least hospitable of climes. Through mana-conversion, mages can even create food and -in rare cases, with powerful mages- convert ordinary materials into gold. They have made extraordinary leaps in society.
.•°•.•°•.•°•.•°•.•°•.•°•.•°•.•°•.•°•.•°•.•°•.•°•.
Recently, both cities have applied to a third society, Celidon (a forest council built into the south-eastern forests of Celidon), for help in defeating their enemies. The druids, knowing nothing of the conflict, have sent a party of investigators (you) in to learn both sides of the war and decide which one they should join. You have been invited with open arms by both cities to journey there and learn their sides of the conflict.
Anyone interested?