Post by Sleepy Jack on Oct 1, 2007 19:26:10 GMT -6
Lunia's a fun game. It's an MMORPG where you grab a character and fight with skills and such, but the thing that keeps it from being too repetitive is that you go into stages with up to 4 other people while playing through the story (yes, it has a story), which unfolds through anime-style cutscenes. It's fun if anyone wants to play with me (LV14 Wizard on the Soldin server.)
Here's a wiki summary:
Unlike most popular MMORPGs, Lunia Online offers a detailed plotline and story to accompany gameplay. Player vs. Monster (PvM) action takes place in various "Stages" which are much like chapters in the overall story. In each stage, the players accompany Sieg, Eir, and Dainn in their adventure, often having to complete certain tasks (i.e. killing off all monsters in an area or escorting/protecting NPCs) which advance the plot and are necessary to complete the stage. Animated cutscenes typically appear just before and after a stage, serving as transitions from chapter to chapter and additional sources of plot information.
Lunia, in contrast to many MMORPGs currently on the market, is played much like an action arcade game. The player is free to move around ingame using the arrow keys rather than a mouse cursor (freeing the user from the typical point and click method). Instead of clicking on an enemy to attack, varying attacks are launched by pressing combinations of two attack buttons and the space bar (finisher, or "down attack", as this is used when opponent is on the ground). Attacks can be chained together into combos, which are based on the timing, combination, and order of the attack buttons pressed. In addition, special skills and items can be put as hotkeys to be used more conveniently as separate attacks or in combos. Lunia does not restrict its skill hotkeys to the function keys (F1-F9) like other games, allowing the user to fully customize and adapt the game controls to his liking.
Currently, Lunia open beta features only three distinct character classes: the Knight (Sieg), the Healer (Eir), and the Wizard (Dainn). Each of these classes offer a distinctly different play style for each person, and builds can be customized through the use of skill points that the player earns when attaining a new level.
Here's a wiki summary:
Unlike most popular MMORPGs, Lunia Online offers a detailed plotline and story to accompany gameplay. Player vs. Monster (PvM) action takes place in various "Stages" which are much like chapters in the overall story. In each stage, the players accompany Sieg, Eir, and Dainn in their adventure, often having to complete certain tasks (i.e. killing off all monsters in an area or escorting/protecting NPCs) which advance the plot and are necessary to complete the stage. Animated cutscenes typically appear just before and after a stage, serving as transitions from chapter to chapter and additional sources of plot information.
Lunia, in contrast to many MMORPGs currently on the market, is played much like an action arcade game. The player is free to move around ingame using the arrow keys rather than a mouse cursor (freeing the user from the typical point and click method). Instead of clicking on an enemy to attack, varying attacks are launched by pressing combinations of two attack buttons and the space bar (finisher, or "down attack", as this is used when opponent is on the ground). Attacks can be chained together into combos, which are based on the timing, combination, and order of the attack buttons pressed. In addition, special skills and items can be put as hotkeys to be used more conveniently as separate attacks or in combos. Lunia does not restrict its skill hotkeys to the function keys (F1-F9) like other games, allowing the user to fully customize and adapt the game controls to his liking.
Currently, Lunia open beta features only three distinct character classes: the Knight (Sieg), the Healer (Eir), and the Wizard (Dainn). Each of these classes offer a distinctly different play style for each person, and builds can be customized through the use of skill points that the player earns when attaining a new level.