|
Post by Kriven on Jun 9, 2007 21:40:49 GMT -6
Why are we putting math and videogames together? T_T'
|
|
|
Post by Lloyd Irving on Jun 10, 2007 9:04:42 GMT -6
Cause every game is mathematically made....everything is a formula....XD
|
|
|
Post by Presea Combatir on Jun 10, 2007 10:02:44 GMT -6
You're gonna make Kriv's brain hurt soon. XD
|
|
|
Post by Kriven on Jun 10, 2007 10:34:57 GMT -6
They are! *Brain pops*
|
|
|
Post by Lloyd Irving on Jun 10, 2007 20:31:01 GMT -6
XD ok ok I will stop. But yea...Roy has a lot of Insta-kill moves as long as they are pulled off correctly
|
|
|
Post by Presea Combatir on Jun 11, 2007 7:28:58 GMT -6
Did we ever find out who the other Roy player was? ._.
|
|
|
Post by Whisper Shadowlight on Jun 11, 2007 9:15:30 GMT -6
I play alot with Link or Young Link, my friend always plays with Zelda
|
|
|
Post by Lloyd Irving on Jun 11, 2007 19:13:18 GMT -6
SHIEK is a cheese.....her palm hand is like a insta-ring out if your damage is around 75....though if you just play as Zelda...you got skill...she isn't easy to handle at ALL..
|
|
|
Post by Omio on Jun 12, 2007 10:42:29 GMT -6
SHIEK is a cheese.....her palm hand is like a insta-ring out if your damage is around 75....though if you just play as Zelda...you got skill...she isn't easy to handle at ALL.. You're wrong on 2 ends here. Zelda is the cheese - if she stays in the air, kicking with precision, she can send an instant "ring-out" at roughly 55 damage. She may have no speed, but relatively, who cares about speed? That's not the only thing to it. Sheik doesn't have too many strong attacks, though - only 3 out of... how many? Anyhow, Sheik only has 3 ring-out moves, and all of which usually require 100 damage. She does have a nice amount of speed though.
|
|
|
Post by Aleu on Jun 12, 2007 23:38:10 GMT -6
Shiek is 1st tier.
Zelda is 4th.
Speed is critical because you really can't land a blow without it. There's a reason why the fast characters (Fox, Shiek, and Marth) are all 1st tier. There are some slow characters that are used in upper-level play, the most common of which is Ganondorf, but that reason they're usable is that they have enough power behind each hit to make it count.
And the air is an incredibly vulnerable position. First, the only defense you have is air-dodge, which you can only use once before having to land. Nayru's Love is fine and all for projectiles, but honestly, it has a kinda crappy start-up, and if you whiff it (which is fairly easy to do) you're pretty much screwed against the quicker characters. Second, Zelda has NO reach. A decent Marth player with be able to fair you into submission without alot of trouble. And the last reason I can pull off the top of my head right now is that you have no defense against shieldgrabs. Zelda doesn't have Peach's horizontal float, so if you're trying to kick while you're in the air constantly, you'll consistently be attacking them from 1.) Short range, 2.) On your way down to the ground, where they can grab you easily. Hence: expect to get shieldgrabbed alot. Omio, every move is a potential KO. Smash attacks are all potential KO's, and meteor smashes as well. And Shiek doesn't need to hit you hard enough to make you smack the sides, most pro-level kills happen by falling down. In terms of effective killing moves, it's true that Shiek has three main ones (Up/down smash, and fair), but the point is that she's got some crazy edgeguarding. She doesn't need to hit you hard if she can whack you medium and keep you off the ground. And think about it: How many superkills do most people have? Marth has his dair, fsmash, and that's it, but that doesn't stop them from massively owning (Fsmash and Dair <3). Fox has a few more, with F/U smash, U and maybe Fair, and shine.
Zelda really is a pushover... a friend of mine at school insists on using her, and I continuously wipe the floor with him.
|
|
Kitezer
Roleplayer
I want to help Orca.
Posts: 133
|
Post by Kitezer on Jun 13, 2007 11:39:26 GMT -6
I've never lost a fight with Ness I'm best with him.
|
|
|
Post by Omio on Jun 13, 2007 12:50:29 GMT -6
I've wiped tonnes of floors with Zelda, Capt. Falcon and Ice Climbers. (But then again, there's no skill where I live... Everyone's either using the same lame move because it can kill at 0%, or just sitting there spamming attacks the wrong direction. -_-' But usually, I'll use Zelda in 1-on-1, Capt. Falcon in handicap (against me.), and Ice Climbers in general.
And Aleu - when you're being juggled, you'll need to know how to secure your landing (and avoid edgeguarders, too). Apart from that, timing and technique are critical as well.
And not all hits are potential KO's. Just ask Mario's cape. LOLZ. Love to see you kill someone with that - it only turns someone around/warps Fox or Falco with a glitch. OR best yet - Jigglypuff's Sing move by itself. Sure, enemies nearby will fall into a deep sleep, but is anything else going to happen? Not unless you do something else. But nonetheless, if you count 999% damage, then yeah; almost everything is KO.
And I make people go up the top - since I don't see too many with an aerial defense. (I juggle when I'm on the ground, and dance/devastate in the air. Rarely do you see people go off of the sides - but you do sometimes see me cheap-drop people... [Dair is win if you can aim in a pinch.])
|
|